FEMA Camp; boss fight/Lawrence Barrett. I've worked over a basic level design model here, added a lot of details in 3D before painting on top of some Mental Ray renders. Deus Ex: Human Revolution/Eidos Montreal.
Such a great design all around. I imagined the fight being super intense, tactical, and somewhat long (like a Metal Gear Solid boss fight). Too bad they had the dude walk towards you like the Terminator, utilizing no cover and having as much reaction as a tree… absolutely no “fight” at all, just two grenades and an entire assault rifle clip to the face.